詩意的棲居
鉛筆墨水紙本、錄像 尺寸不定 2014 何倩彤借用傳統密室逃脫遊戲的格式,揉合在二零一三年她於首爾美術館蘭芝駐場計劃駐留的日常經驗與空間相關的閱讀,製作了一個以繪畫與電子遊戲呈現的敘事方式。 傳統的密室遊戲要玩家在上鎖的房間裡尋找隱藏的物件和線索以離開房間。目標明確。畫面通常是平面化的電腦動畫圖像。何氏則選擇以鉛筆繪畫建構出在首爾居住三個月的建築物,遊移不定的漫遊視角把本來理性清晰的空間遊戲變成一段含糊不清的旅程。 玩家要尋找的不再是鎖匙或密碼,而是一些文字,來自不同的有關空間的著作,例如巴舍拉的《空間詩學》、吳爾芙的《自己的房間》和赫特纳的《地理學》不等。 |
Prosaic Dwelling
Pencil and ink on paper, video Dimension variable 2014 Ho Sin Tung borrows the narrative style of the classic point-and-click computer game “Escape Room” - an adventure seeking truth or escaping from imprisonment – and interwines her daily experiences and readings about space within her artist-in-residency in Seoul (2013). Traditionally, the players of Escape Room have to find all the hidden tools and hints in order to leave the room. The aim is crystal-clear. The graphic is flat and digital. But instead Ho chooses to condtruct the game with pencil drawings, recreates the building she lived for three months in Nanji, Seoul Museum of Art. The wandering ghostly gaze turns the single aimed game into an ambiguous journey. The hidden objects to be found are no more keys or passwords, but quotations of books about space, including The Poetic of Space by Gaston Bachelard, A Room of One’s Own by Virginia Woolf, Ruined Map by Kobo Abe, and The Geography by Alfred Hettner etc. |
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installation views
installation views
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Selected game still
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Selected Drawings